PASS Group, a leading provider of crowdsourced software testing services based in Europe, announced today that it is expanding its crowdtesting platform, passbrains, into the U.S. market in response to increased demand.
GeniusRocket CEO Peter LaMotte recently informed us that he’s decided to leave his post at the curated crowd-powered creative agency to pursue a new opportunity. Crowdsourcing.orgasked him to tell us about the decision to leave and to share some of the lessons he learned about crowdsourcing during his tenure at GeniusRocket.
Gaming experts Seamus Blackley, Marcus Beer, and Jeff Cannata discuss crowdfunding for video games — specifically, the continuing viability of Kickstarter as a funding mechanism for both indie and mainstream game developers.
The team behind the Ouya continues to use fan feedback to improve its console. In a recent blog post, the developers announced that they are changing certain aspects of the controller design, based on the early response from backers.
Karinna Kittles-Karsten has been giving us a sneak peek behind the scenes of her crowdfunding campaign. In this, her latest crowdfunding journal entry, she talks about the keeping up the intensity and focus during a live crowdfunding campaign.
The sheer volume and velocity of tweets generated during a disaster makes real-time social media monitoring particularly challenging if not near impossible. Two new studies argue that there is “a better way to track the spread of information on Twitter that is much more powerful.”